![]() ![]() ![]() ![]() Where previously, civilization had a significant impact on the happiness of poptypes, this is being reduced. A territory with low growth will take longer to reach the cap, as before. The monthly growth of civilization is not being changed explicitly, and this represents the education level and tradition of learning in a location. As an abstraction, it has never quite resonated with me - it is used at various points in the game to represent different things, and can be largely ignored beyond a certain point.įor the purposes of this rework, local civilization value is being more explicitly defined as the state of the infrastructure and sanitation of any given location. There are some significant changes coming to civ value. Today, will be taking you through the mission trees for the final nation we’re covering in the Heirs of Alexander content pack: Macedon.īefore we deal with the bloodthirsty Kassander however, it’s time to explain some of the mechanics I’ve been teasing on twitter over the holidays. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |